Armor

Armor is the total health of an Archangel. When this reaches zero, the Archangel is destroyed. Different parts provide different amounts of Armor.

Base Armor is calculated simply as the sum of Armor bonuses for each Body Part: baseArmor = head.armor + torso.armor + arms.armor + legs.armor Some Internal Armaments are also capable of boosting the Armor stat: armorAbsoluteBonus = internals1.armorAbsoluteBonus + internals2.armorAbsoluteBonus + internals3.armorAbsoluteBonus

armorRelativeBonus = baseArmor * (internals1.armorRelativeBonus + internals2.armorRelativeBonus + internals3.armorRelativeBonus)

totalArmor = baseArmor + armorAbsoluteBonus + armorRelativeBonus

Total Armor is indicated by the large Cyan bar at the bottom of the screen during combat.