Damage Deflection

Damage Deflection refers to the amount of damage that is reduced from incoming attacks. Damage Deflection cannot be negative or more than 25% of the incoming attack's damage.

Damage Deflection is defined the average of base speed and base armor combined divided by a constant value of 25000: deflection = (((baseSpeed + baseArmor) / 2) / 25000)

damageTaken = attackDamage - (attackDamage * deflection)