Stability

Stability refers to the amount of damage the Archangel can take before it flinches. Stability is indicated by the thin white line on top of the Armor gauge.

Stability is calculated as 10% of the average of the Archangel's base armor and base strength combined. stability = (((baseArmor + baseStrength) / 2) * 0.10) Stability is reduced by stability damage as opposed to ''armor damage. '' Some weapons deal much more stability damage than they do armor, making them ideal for interrupting an enemy.

Stability Threshold
Stability Threshold refers to the amount of stability damage the Archangel can take before it starts staggering. If the Archangel takes stability damage when the current stability is below this threshold, the Archangel will be staggered, interrupting its actions.

Stability Threshold is always 50% of the Archangel's total stability.

Knockback
Most attacks have a knockback value. When the Archangel gets hit by an attack with a knockback and its current stability is below its stability threshold, it will get knocked back a certain distance. Knockback distance is based on armament equipped and which attack was used.

When the Archangel is knocked back, the Archangel will be immune to knockback for a short period of time. After this period is over, it will be knocked back again by the next damage it receives.